PK Rules

1 Each time PK occurs, if the PKer’s lawful value >30000 before PK, then the PK value will not increase; otherwise, the PK value +1
– Within 48 hours after being judged as PK, if the pursuing guard is defeated, the PK value will be reduced by 1
– When the PK value reaches 20, the PKer will be sent to hell; at the same time, the PK value will be reduced by 10
– Using one Redemption Voucher will decrease your PK value by 1
2 PK After When character’s Lawful Value become Negative: That is, when the PK player defeats a non-red name player at the corresponding level, and their lawful value is > 0, their lawful value will be directly reduced to that value

PK Judgment
Defeating blue or white characters will result in PK punishment; when changing from blue or white to red, the value of PK will be determined by the level of the PKer. When the value of lawful is negative, each PK will deduct 1000 points of lawful value

PK Value
Each PK action will increase the PK value by 1; when the PK value reaches 20, the character will enter hell. After entering hell, the PK value will decrease by 10. Oxvale Castle Church sells Redemption Vouchers to reduce the PK value. If the character’s lawful value is above 30000 (including 30000) when triggering an increase in PK value, the PK value will not increase. Within 48 hours after being judged as PK, if the pursuing guards are defeated, the PK value will be reduced by 1

Pink Name
Attacking blue, white, and pink characters, using healing and friendly magic on red or pink characters will turn the caster pink; attacking blue, white, and pink character’s followers, or using healing and friendly magic on red or pink character’s followers will also turn caster pink

Red Name
Characters with a Lawful Value of 0 or below (excluding 0) will be considered as red-named characters

Attention: The data will be updated synchronously, please refer to the actual data in the game (Revision date: 2023-01-31)