Classes
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Royal, Knight, Elf, Mage,and Dark elf are the four different classes in the game
Royal, the Clan Leader
1 Maximum HP/MP Limit: 1400/800
2 Constitution and HP Growth: Base Constitution is 14 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 11 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1
3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:
Base Wisdom Points | Random points added to Mana |
11 Points | +2/+3/+4 Points |
12-14 Points | +2/+3/+4/+5 Points |
15-17 Points | +3/+4/+5/+6 Points |
18-20 Points | +3/+4/+5/+6/+7 Points |
21-23 Points | +4/+5/+6/+7/+8 Points |
24 Points | +4/+5/+6/+7/+8/+9 Points |
25 Points | +5/+6/+7/+8/+9 Points |
4 Extra Physical Attack Growth: No extra growth for melee and ranged physical attacks
5 Extra Hit Growth: Increases 1 point of melee and ranged Hit every 4 level
6 Ranged Evasion Growth: Increases Ranged Evasion by 1 point every 6 levels
7 hysical Attack Critical Strike: Base critical strike rate is 5%
When Charisma is greater than 10, for every 1 point increase in Charisma, the critical strike rate increases by 0.7%
The maximum combined critical strike rate increased by Charisma is 25%
8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 3 ]
9 Learnable Magic Levels
Level 10: Can learn Level 1 Magic
Level 20: Can learn Level 2 Magic
The maximum level for learning Magic is 2
10 Negative Status Magic Intensity Coefficient: Extra -1
Level 10: Coefficient +1
Level 20: Coefficient +1
Total maximum increase of 1 coefficient
11 Magic Resist
Royal’s Magic Resist +10
12 Extra Charisma Points
Royal receives an additional +6 Charisma points when calculating the number of followers
The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping
Original Strength(13~20):
14 Points | Weight Capacity+1 |
15 Points | Weight Capacity+1,Melee Damage+1 |
16 Points | Weight Capacity+1,Melee Damage+1,Melee Hit+1 |
17 Points | Weight Capacity+2,Melee Damage+1,Melee Hit+1 |
18 Points | Weight Capacity+2,Melee Damage+2,Melee Hit+1 |
19 Points | Weight Capacity+2,Melee Damage+2,Melee Hit+2 |
20 Points | Weight Capacity+3,Melee Damage+2,Melee Hit+2 |
Original Constitution(10~18):
11 Points | Weight Capacity+1 |
12 Points | Weight Capacity+1,HP Growth+1 |
13 Points | Weight Capacity+1,HP Growth+1,HP Recovery+1 |
14 Points | Weight Capacity+1,HP Growth+2,HP Recovery+1 |
15 Points | Weight Capacity+1,HP Growth+2,HP Recovery+2 |
16 Points | Weight Capacity+1,HP Growth+3,HP Recovery+2 |
17 Points | Weight Capacity+1,HP Growth+3,HP Recovery+3 |
18 Points | Weight Capacity+1,HP Growth+3,HP Recovery+4 |
Original Dexterity(10~18):
12 Points | Armor Class (AC)+1 |
13 Points | Armor Class (AC)+1 |
14 Points | Armor Class (AC)+1,Ranged Damage+1 |
15 Points | Armor Class (AC)+2,Ranged Damag+1,Ranged Damage+1 |
16 Points | Armor Class (AC)+2,Ranged Damag+1,Ranged Damage+2 |
17 Points | Armor Class (AC)+3,Ranged Damag+1,Ranged Damage+2 |
18 Points | Armor Class (AC)+3,Ranged Damag+1,Ranged Damage+3 |
Original Wisdom(11~18):
11 Points | Initial MP 2 Points |
12 Points | Initial MP 3 Points,Magic Resist+1 |
13 Points | Initial MP 3 Points,Magic Resist+1,MP Recovery+1 |
14 Points | Initial MP 3 Points,Magic Resist+2,MP Recovery+1 |
15 Points | Initial MP 3 Points,Magic Resist+2,MP Recovery+2 |
16~18 Points | Initial MP 4 Points,Magic Resist+2,MP Recovery+2,MP Growth+1 |
Original Intelligence(10~18):
11~12 Points | Extra MP Cost Reduction+1 |
13~14 Points | Extra MP Cost Reduction+2,Magic Hit+1 |
15~18 Points | Extra MP Cost Reduction+2,Magic Hit+2 |
Original Charisma(10~18):
14~15 Points | Physical Crit Chance+1 |
16~17 Points | Physical Crit Chance+2 |
18 Points | Physical Crit Chance+3 |
Knight, Symbol of Strength
1 Maximum HP/MP Limit:2000/600
2 Constitution and HP Growth: Base Constitution is 16 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 17 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1
3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:
Base Wisdom Points | Random points added to Mana |
9 Points | +0/+1/+2 Points |
10-11 Points | +1/+2 Points |
12-14 Points | +1/+2/+3 Points |
15-17 Points | +2/+3/+4 Points |
18-20 Points | +2/+3/+4 Points(High Probability +4) |
21-23 Points | +2/+3/+4/+5 Points |
24 Points | +2/+3/+4/+5/+6 Points |
25 Points | +3/+4/+5/+6 Points |
4 Extra Physical Attack Growth: Increases Melee Physical Attack by 1 point every 10 levels
No additional growth for Ranged Physical Attack
5 Extra Hit Growth: Increases 1 point of melee and ranged Hit every 3 level
6 Ranged Evasion Growth: Increases Ranged Evasion by 1 point every 4 levels
7 Physical Attack Critical Hit: Probability is fixed at 5%
8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 2]
9 Learnable Magic Levels
Level 50: Can learn Level 1 Magic
The maximum level for learning Magic is 1
10 Negative Status Magic Intensity Coefficient: Extra -1
Level 50: Coefficient +1
11 Magic Resist: No additional magic resist bonus
12.Extra Charisma Points
There is no additional Charisma bonus when calculating the number of followers
13 Extra Health Recovery Speed
When the level reaches level 30, the speed of health recovery will increase to once every 2 seconds
The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping
Original Strength(16~20):
17 Points | Melee Hit+2 |
18 Points | Melee Damage+2,Melee Hit+2 |
19 Points | Melee Damage+2,Melee Hit+4 |
20 Points | Melee Damage+4,Melee Hit+4 |
Original Constitution(14~18):
15 Points | HP Growth+1,Weight Capacity+1 |
16 Points | HP Growth+1,Weight Capacity+1,HP Recovery+2 |
17 Points | HP Growth+3,Weight Capacity+1,HP Recovery+2 |
18 Points | HP Growth+3,Weight Capacity+1,HP Recovery+4 |
Original Dexterity(12~16):
13 Points | Armor Class (AC)+1 |
14 Points | Armor Class (AC)+1 |
15 Points | Armor Class (AC)+1 |
16 Points | Armor Class (AC)+3,Ranged Evasion+3 |
Original Wisdom(9~13):
9 Points | Initial MP 1 Points |
10 Points | Initial MP 1 Points,Magic Resist+1 |
11 Points | Initial MP 1 Points,Magic Resist+1,MP Recovery+1 |
12 Points | Initial MP 1 Points,Magic Resist+3,MP Recovery+1 |
13 Points | Initial MP 2 Points,Magic Resist+3,MP Recovery+2 |
Original Intelligence(8~12):
9 Points | Extra MP Cost Reduction |
10 Points | Extra MP Cost Reduction+1,Magic Hit+1 |
11 Points | Extra MP Cost Reduction+2,Magic Hit+1 |
12 Points | Extra MP Cost Reduction+2,Magic Hit+2 |
Original Charisma(12~16):
No bonus to Original Charisma
Elf, Ranged Champion
1 Maximum HP/MP Limit:1400/900
2 Constitution and HP Growth: Base Constitution is 15 points
Factors affecting the growth of HP when leveling up:
(1) Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2) Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 10 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1.
3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:
Base Wisdom Points | Random points added to Mana |
12-14 Points | +3/+4/+6/+7 Points |
15-17 Points | +4/+6/+7/+9 Points |
18-20 Points | +4/+6/+7/+9/+10 Points |
21-23 Points | +6/+7/+9/+10/+12 Points |
24 Points | +6/+7/+9/+10/+12/+13 Points |
25 Points | +7/+9/+10/+12/+13 Points |
4 Extra Physical Attack Growth
The Elf class does not have additional growth in Melee Physical Attack.
The Elf class gains 1 point of Ranged Physical Attack every 10 levels.
5 Extra Hit Growth
The Elf class gains 1 point of Melee and Ranged Hit every 5 levels.
6 Ranged Evasion Growth
The Elf class gains 1 point of Ranged Evasion every 6 levels.
7 Physical Attack Critical Strike
The Physical Attack Critical Hit for the Elf class is fixed at 5%.
8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken.
Defense reduces damage by [ (10- Armor Class) / 3 ]
9 Learnable Magic Levels
Level 8 | Level 1 Magic |
Level 16 | Level 2 Magic |
Level 24 | Level 3 Magic |
Level 32 | Level 4 Magic |
Level 40 | Level 5 Magic |
Level 48 | Level 6 Magic |
10 負面狀態魔法強度係數:額外 -1
Level 8 | +1 |
Level 16 | +1 |
Level 24 | +1 |
Level 32 | +1 |
Level 40 | +1 |
Level 48 | +1 |
11 Magic Resist: Magic Resist +25
12 Extra Charisma Points
When calculating the number of followers, Charisma points are increased by an additional +12.
The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping.
Original Strength(11~18):
12 Points | Melee Damage +1 |
13 Points | Melee Damage +1,Melee Hit +1 |
14 Points | Melee Damage +2,Melee Hit +1 |
15 Points | Melee Damage +2,Melee Hit +2 |
16~18 Points | Melee Damage +2,Melee Hit +2,Weight Capacity +2 |
Original Constitution(12~18):
13 Points | HP Growth +1 |
14 Points | HP Growth +1,HP Recovery +1 |
15 Points | HP Growth +1,HP Recovery +1,Weight Capacity +2 |
16 Points | HP Growth +1,HP Recovery +2,Weight Capacity +2 |
17 Points | HP Growth +1,HP Recovery +3,Weight Capacity +2 |
18 Points | HP Growth +2,HP Recovery +3,Weight Capacity +2 |
Original Dexterity(12~18):
13 Points | Ranged Hit +2 |
14 Points | Ranged Hit +2,Ranged Damage +2 |
15 Points | Ranged Hit +2,Ranged Damage +2,Armor Class (AC) +1 |
16 Points | Ranged Hit +3,Ranged Damage +2,Armor Class (AC) +1 |
17 Points | Ranged Hit +3,Ranged Damage +3,Armor Class (AC) +1 |
18 Points | Ranged Hit +3,Ranged Damage +3,Armor Class (AC) +2 |
Original Wisdom(12~18):
13 Points | Initial MP 4 Points,Magic Resist+1 |
14 Points | Initial MP 4 Points,Magic Resist+1,MP Growth +1 |
15 Points | Initial MP 4 Points,Magic Resist+1,,MP Growth +1,MP Recovery +1 |
16 Points | Initial MP 6 Points,Magic Resist+2,MP Recovery +1,MP Growth +1 |
17 Points | Initial MP 6 Points,Magic Resist+2,MP Recovery +1,MP Growth +2 |
18 Points | Initial MP 6 Points,Magic Resist+2,MP Recovery +2,MP Growth +2 |
Original Intelligence(12~18):
13 Points | Magic Hit +1 |
14 Points | Magic Hit +1,Magic Crit +2 |
15 Points | Magic Hit +2,Magic Crit +2 |
16~18 Points | Magic Hit +2,Magic Crit +4 |
Original Charisma(9~16):
No bonus to Original Charisma
Mage, Magic Control
1 Maximum HP/MP Limit:1000/1200
2 Constitution and HP Growth: Base Constitution is 12 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 7 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1
3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:
Base Wisdom Points | Random points added to Mana |
12-14 Points | +4/+6/+8/+10 Points |
15-17 Points | +6/+8/10/+12 Points |
18-20 Points | +6/+8/10/+12/+14 Points |
21-23 Points | +8/+10/+12/+14/+16 Points |
24 Points | +8/+10/+12/+14/+16/+18 Points |
25 Points | +10/+12/+14/+16/+18 Points |
4 Extra Physical Attack Growth: The Mage class does not have additional growth in Melee Physical Attack
5 Extra Hit Growth: The Mage class gains 1 point of Melee and Ranged Hit every 8 levels
6 Ranged Evasion Growth: The Mage class gains 1 point of Ranged Evasion every 10 levels
7 Physical Attack Critical Strike: The Physical Attack Critical Hit for the Mage class is fixed at 5%
8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 5 ]
9 Learnable Magic Levels
Level 4 | Level 1 Magic |
Level 8 | Level 2 Magic |
Level 12 | Level 3 Magic |
Level 16 | Level 4 Magic |
Level 20 | Level 5 Magic |
Level 24 | Level 6 Magic |
10 Negative Status Magic Intensity Coefficient: Extra -1
Level 4 | +1 |
Level 8 | +1 |
Level 12 | +1 |
Level 16 | +1 |
Level 20 | +1 |
Level 24 | +1 |
Level 28 | +1 |
Level 32 | +1 |
Level 36 | +1 |
Level 40 | +1 |
11 Magic Resist: Magic Resist +15
12 Extra Charisma Points
When calculating the number of followers, Charisma points are increased by an additional +6.
The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping
Original Strength(8~20):
9 Points | Weight Capacity +1 |
10 Points | Weight Capacity +1,Melee Damage +1 |
11 Points | Weight Capacity +1,Melee Damage +1,Melee Hit +1 |
12 Points | Weight Capacity +1,Melee Damage +2,Melee Hit +1 |
13~20 Points | Weight Capacity +1,Melee Damage +2,Melee Hit +2 |
Original Constitution(12~18):
13 Points | Weight Capacity +1 |
14 Points | Weight Capacity +1,HP Growth +1 |
15 Points | Weight Capacity +2,HP Growth +1 |
16 Points | Weight Capacity +2,HP Growth +2 |
17 Points | Weight Capacity +2,HP Growth +2,HP Recovery +1 |
18 Points | Weight Capacity +2,HP Growth +2,HP Recovery +2 |
Original Dexterity(7~18):
8 Points | Armor Class (AC) +1 |
9 Points | Armor Class (AC) +1,Ranged Damage+1 |
10 Points | Armor Class (AC) +2,Ranged Damage+1 |
11~18 Points | Armor Class (AC) +2,Ranged Damage+2 |
Original Wisdom(12~18):
12 Points | Initial MP 6 Points |
13 Points | Initial MP 6 Points,MP Growth +1 |
14 Points | Initial MP 6 Points,MP Growth +1,MP Recovery +1 |
15 Points | Initial MP 6 Points,MP Growth +1,MP Recovery +1,Magic Resist +1 |
16 Points | Initial MP 8 Points,MP Growth +1,MP Recovery +2,Magic Resist +1 |
17 Points | Initial MP 8 Points,MP Growth +2,MP Recovery +2,Magic Resist +1 |
18 Points | Initial MP 8 Points,MP Growth +2,MP Recovery +3,Magic Resist +1 |
Original Intelligence(12~18):
13 Points | Additional Magic Damage +1 |
14 Points | Additional Magic Damage +1,Magic Hit +1 |
15 Points | Additional Magic Damage +1,Magic Hit +1,Magic Crit +2 |
16 Points | Additional Magic Damage +1,Magic Hit +1,Magic Crit +4 |
17 Points | Additional Magic Damage +1,Magic Hit +1,Magic Crit +6 |
18 Points | Additional Magic Damage +1,Magic Hit +1,Magic Crit +8 |
Original Charisma(8~18):
No bonus to Original Charisma
Dark Elf, Assassination & High Explosive
1 Maximum HP/MP Limit:1400/900
2 Constitution and HP Growth: Base Constitution is 16 points
– Base Constitution:12
– When the basic Constitution is between 1-15 points, the maximum HP value will increase by 10 each time you level up
– When the base Constitution is greater than 15 points, for every additional point of base Constitution, the maximum HP gained per level up will increase by 1
3 Wisdom and MP Growth
– When the basic Wisdom is 15 points, the Initial Mana value is 6
– When the basic Wisdom is between 12-15 points, the Initial Mana value is 4
– When the basic Wisdom is less than 12 points, the Initial Mana value is 3
The maximum amount of MP increased by each level up is determined by the basic wisdom points:
Base Wisdom Points | Random points added to Mana |
10-11 Points | 3,4,6 |
12-14 Points | 3,4,6,7 |
15-17 Points | 4,6,7,9 |
18-20 Points | 4,6,7,9,10 |
21-23 Points | 6,7,9,10,12 |
24 Points | 6,7,9,10,12,13 |
25 Points | 7,9,10,12,13 |
4 Extra Physical Attack Growth
– Increases Melee Physical Attack by 1 point every 10 levels
– No additional growth for Ranged Physical Attack
5 Extra Hit Growth
– Increases 1 point of melee and ranged Hit every 3 level
6 Ranged Evasion Growth
– Increases Ranged Evasion by 1 point every 6 levels
7 Physical Attack Critical Hit
– Base critical strike rate is 5%
8 Defense Reduction
– When under attack from monsters and followers, the defense value can reduce the damage taken
– Defense reduces damage by [ (10- Armor Class) / 4]
9 Learnable Magic Levels
– Level 12: Can learn Level 1 Magic
– Level 24: Can Learn Level 2 Magic
10. Magic Intensity
– Gain 1 point of Magic Intensity every 12 levels, up to a maximum of 2 points.
11 Magic Resist: No additional magic resist bonus
12 Extra Charisma Points:0
The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping.
– Original Strength(12~18)
13 Points | Weight Capacity +2 |
14 Points | Weight Capacity +2,Melee Damage+1 |
15 Points | Weight Capacity +2,Melee Damage+1,Melee Hit +1 |
16 Points | Weight Capacity +3,Melee Damage+1,Melee Hit +1 |
17 Points | Weight Capacity +3,Melee Damage+1,Melee Hit +1 |
18 Points | Weight Capacity +3,Melee Damage+2,Melee Hit +2 |
– Original Dexterity(15~18)
16 Points | Ranged Evasion +2 |
17 Points | Ranged Evasion +2,Ranged Hit +1,Armor Class (AC) +1 |
18 Points | Ranged Evasion +2,Ranged Hit +2,Ranged Damage +2,Armor Class (AC) +1 |
– Original Intelligence(11~18)
12 Points | Magic Hit +1 |
13 Points | Magic Hit +1,Extra MP Cost Reduction +1 |
14 Points | Magic Hit +2,Extra MP Cost Reduction +1 |
15~18 Points | Magic Hit +2,Extra MP Cost Reduction +2 |
– Original Constitution(8~18)
9 Points | Weight Capacity +1 |
10 Points | Weight Capacity +1,HP Growth +1 |
11 Points | Weight Capacity +1,HP Growth +1,HP Recovery +1 |
12 Points | Weight Capacity +1,HP Growth +2,HP Recovery +1 |
13~18 Points | Weight Capacity +1,HP Growth +2,HP Recovery +2 |
-Original Wisdom(10~18)
11 Points | Initial MP 3 Points,Magic Resist +1 |
12 Points | Initial MP 4 Points,Magic Resist +1,MP Growth +1 |
13 Points | Initial MP 4 Points,Magic Resist +1,MP Growth +1,MP Recovery +1 |
14 Points | Initial MP 4 Points,Magic Resist +2,MP Growth +1,MP Recovery +1 |
15 Points | Initial MP 4 Points,Magic Resist +3,MP Growth +1,MP Recovery +1 |
16~18 Points | Initial MP 6 Points,Magic Resist +4,MP Growth +1,MP Recovery +1 |
– Original Intelligence(9~18)
No bonus to Original Charisma
Attention: The data will be updated in the future updates, please refer to the actual data in the game (Revision date:2023-10-19)