Attribute Conversion

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Attribute point conversion for all classes (Royal, Knight, Elf, Mage, Darkelf )

Attribute points are not the only factor that affects other values of the character based on the displayed value. There are three different forms of attribute points in calculation:
1 Initial allocation: attribute points allocated when creating a character
2 Basic attributes: points added through initial allocation and upgrades. Upgrade points refer to the attribute points that can be used for upgrades when the character reaches level 50
3 Effective points: points from initial allocation, upgrades, equipment bonuses, and magic bonuses

Effects of each attribute point

1 Impact of Strength on Hit and Melee Physical Attack
When calculating the impact of Strength on Hit and Melee Physical Attack for all classes, effective Strength is used, which is the sum of all Strength points from initial allocation, level up points, equipment bonuses, and magic bonuses. Learn more by finding the Attribute Point Guide in the game

2 Strength’s Impact on Weight
Each point of Strength increases the maximum weight by 90 points

1 Impact of Dexterity on Hit and Ranged Physical Attack
When all class calculate Dexterity for Hit and Ranged Physical Attack, we calculate the effective Dexterity, which is the sum of initial allocation, level up points, equipment bonuses, and magic bonuses. It is worth noting that effective Dexterity affects both melee and Ranged Hit, so it is omitted for the impact on Hit. Learn more by finding the Attribute Point Guide in the game

2 Dexterity’s impact on base Defense
When characters level up, their impact on base defense will be calculated based on their current effective base dexterity, which is the sum of initial allocation and upgrade points. The maximum impact of base dexterity on base defense is 18 points. Learn more by finding the Attribute Point Guide in the game

3 Dexterity’s impact on Ranged Evasion
Effective Dexterity will increase the character’s Ranged Evasion: [ Ranged Evasion Bonus = ( Effective Dexterity – 8 ) / 2 ]

1 Impact of Intelligence on Magic Attack
When calculating the impact of Intelligence on Magic Attack for all classes, we calculate the effective Intelligence, which is the sum of initial allocation, level up points, equipment bonuses, and magic bonuses
Every 1 point of effective Intelligence is equal to 1 point of Magic Attack

2 Intelligence’s Impact on Healing Power
Treatment intensity is a key value for calculating the effectiveness of treatment; depending on the level of the healing magic you cast, the treatment intensity will have different levels of impact. In other words, the impact of treatment intensity on Greater Heal will be much greater than that of Heal. The value of treatment intensity depends on the intelligence of the caster

3 Intelligence’s impact on magic coefficient
Intelligence will affect the accuracy of regular magic and Mage class magic in a certain proportion, in the form of a strength coefficient

4 Intelligence’s impact on Mana reduction
When Intelligence > 12, every increase of 1 point in Intelligence will decrease the Mana cost of casting regular spells by 1 point
The maximum mana reduction for each spell has a limit; if not specified, it means that the spell will not be affected by mana reduction
Only Knights and Mages’ class magic will be affected by mana reduction, other classes’ class magic/awakening magic will not have mana reduction

Learn more by finding the Attribute Point Guide in the game

1.The impact of Constitution on weight capacity
Each point of effective Constitution increases the weight capacity by 60 points.

2.The impact of Constitution on Health Recovery
Effective Constitution and character level have an impact on the natural recovery of Health
When the character level is 45 or below, or the effective constitution is less than 14, random
When the character level is greater than 45 and greater than or equal to 14, randomly recover 0 to [Effective Constitution – 12] points of health
26 points of effective Constitution is the upper limit for Health Recovery

1.The impact of Wisdom on Magic Resist

Effective WisdomMagic Resist
<15 pointsNo Magic Resist Bonus
15-16 pointsMagic Resist +3
17 pointsMagic Resist +6
18 pointsMagic Resist +10
19 pointsMagic Resist +15
20 pointsMagic Resist +21
21 pointsMagic Resist +28
22 pointsMagic Resist +37
23 pointsMagic Resist +47
24 pointsMagic Resist +50
>24 pointsmaximum Magic Resist is +50, and increasing Wisdom will no longer increase the Maigc Resist amount

2.The Impact of Wisdom on Mana Recovery

Effective WisdomMana Recovery
1-14 pointsMana Recovery +1
15-16 pointsMana Recovery +2
17 pointsMana Recovery +3
>17 pointsIncreasing Wisdom again will not increase Mana Recovery

3.The effect of Wisdom on the Potion of Magic Recovery
When Wisdom is greater than 11, every 1 point of Wisdom increases Recovery by 1 point

Impact of Charisma on the number of followers
Effective Charisma affects the maximum number of summoned followers
Specific summoning rules, you can go to the Follower Instructor in the game to learn more

1 Hit Growth
Characters gain 1 point of Hit every level up

2 Health Recovery Speed
The interval of Health Recovery will increase as the character’s level increases. When the character is standing:

LevelRecovery Time
130 Second
225 Second
320 Second
416 Second
514 Second
612 Second
711 Second
810 Second
99 Second
103 Second

During walking, the recovery interval is tripled; during battle, the recovery interval is quadrupled

3 Mana Recovery Speed
Mana Recovery Speed is fixed at once every 16 seconds
During walking, the recovery interval is doubled; during battle, the recovery interval is quadrupled

4 Base Magic Crit Chance
All classes have a 10% chance to critically strike when casting normal magic spells at levels 1 to 6, without any other bonuses. When a critical strike occurs, magic deals 1.5 times the damage

5 Magic Resist Growth
Base Magic Resist is equal to [Character Level / 2]

 

All classes (Royal, Knight, Elf, Mage, Darkelf ) attack speed and movement speed in original 

Explanation of attack speed and movement speed values without any Hasted state:

[Movement Speed]: Grids/Second
[Unarmed, Dagger, One-Handed Sword, Blunt, Staff, Two-Handed Sword, Bow, Spear, Targeted Spell, Non-Targeted Spell]: Times/Second

CharacterPolymorph LevelAvailable EquipmentMovement SpeedUnarmedDaggerOne-Handed SwordBluntStaffTwo-Handed SwordBowSpearTargeted SpellNon-Targeted SpellTwinbladeGauntletClaw
Knight1Dagger,One-Handed Sword,Two-Handed Sword,Bow,Blunt,Staff,Spear2.001.201.141.091.001.000.960.671.140.770.69
Mage1Dagger,One-Handed Sword,Bow,Blunt,Staff,Spear2.001.091.040.960.860.860.570.861.000.86
Royal1Dagger,One-Handed Sword,Two-Handed Sword,Bow,Blunt,Staff,Spear2.001.201.141.001.091.090.860.801.140.730.65
Elf1Dagger,One-Handed Sword,Bow,Blunt,Staff,Spear2.001.261.261.140.920.921.000.920.860.75
Darkelf1Dagger,One-Handed Sword,Bow,Twinblade,Gauntlet,Claw2.001.261.411.090.860.710.570.921.001.20

Attention: The data will be updated in the future updates, please refer to the actual data in the game (Revision date: 2023-06-15)