Classes

 

Friendly reminder: For best results, please view in landscape mode on your phone

Royal, Knight, Elf, Mage,and Dark elf are the four different classes in the game

 

Royal, the Clan Leader

1 Maximum HP/MP Limit: 1400/800

2 Constitution and HP Growth: Base Constitution is 14 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 11 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1

3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:

Base Wisdom PointsRandom points added to Mana
11 Points+2/+3/+4 Points
12-14 Points+2/+3/+4/+5 Points
15-17 Points+3/+4/+5/+6 Points
18-20 Points+3/+4/+5/+6/+7 Points
21-23 Points+4/+5/+6/+7/+8 Points
24 Points+4/+5/+6/+7/+8/+9 Points
25 Points+5/+6/+7/+8/+9 Points

4 Extra Physical Attack Growth: No extra growth for melee and ranged physical attacks

5 Extra Hit Growth: Increases 1 point of melee and ranged Hit every 4 level

6 Ranged Evasion Growth: Increases Ranged Evasion by 1 point every 6 levels

7 hysical Attack Critical Strike: Base critical strike rate is 5%
When Charisma is greater than 10, for every 1 point increase in Charisma, the critical strike rate increases by 0.7%
The maximum combined critical strike rate increased by Charisma is 25%

8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 3 ]

9 Learnable Magic Levels
Level 10: Can learn Level 1 Magic
Level 20: Can learn Level 2 Magic
The maximum level for learning Magic is 2

10 Negative Status Magic Intensity Coefficient: Extra -1
Level 10: Coefficient +1
Level 20: Coefficient +1
Total maximum increase of 1 coefficient

11 Magic Resist
Royal’s Magic Resist +10

12 Extra Charisma Points
Royal receives an additional +6 Charisma points when calculating the number of followers

The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping

Original Strength(13~20):

14 PointsWeight Capacity+1
15 PointsWeight Capacity+1,Melee Damage+1
16 PointsWeight Capacity+1,Melee Damage+1,Melee Hit+1
17 PointsWeight Capacity+2,Melee Damage+1,Melee Hit+1
18 PointsWeight Capacity+2,Melee Damage+2,Melee Hit+1
19 PointsWeight Capacity+2,Melee Damage+2,Melee Hit+2
20 PointsWeight Capacity+3,Melee Damage+2,Melee Hit+2

Original Constitution(10~18):

11 PointsWeight Capacity+1
12 PointsWeight Capacity+1,HP Growth+1
13 PointsWeight Capacity+1,HP Growth+1,HP Recovery+1
14 PointsWeight Capacity+1,HP Growth+2,HP Recovery+1
15 PointsWeight Capacity+1,HP Growth+2,HP Recovery+2
16 PointsWeight Capacity+1,HP Growth+3,HP Recovery+2
17 PointsWeight Capacity+1,HP Growth+3,HP Recovery+3
18 PointsWeight Capacity+1,HP Growth+3,HP Recovery+4

Original Dexterity(10~18):

12 PointsArmor Class (AC)+1
13 PointsArmor Class (AC)+1
14 PointsArmor Class (AC)+1,Ranged Damage+1
15 PointsArmor Class (AC)+2,Ranged Damag+1,Ranged Damage+1
16 PointsArmor Class (AC)+2,Ranged Damag+1,Ranged Damage+2
17 PointsArmor Class (AC)+3,Ranged Damag+1,Ranged Damage+2
18 PointsArmor Class (AC)+3,Ranged Damag+1,Ranged Damage+3

Original Wisdom(11~18):

11 PointsInitial MP 2 Points
12 PointsInitial MP 3 Points,Magic Resist+1
13 PointsInitial MP 3 Points,Magic Resist+1,MP Recovery+1
14 PointsInitial MP 3 Points,Magic Resist+2,MP Recovery+1
15 PointsInitial MP 3 Points,Magic Resist+2,MP Recovery+2
16~18 PointsInitial MP 4 Points,Magic Resist+2,MP Recovery+2,MP Growth+1

Original Intelligence(10~18):

11~12 PointsExtra MP Cost Reduction+1
13~14 PointsExtra MP Cost Reduction+2,Magic Hit+1
15~18 PointsExtra MP Cost Reduction+2,Magic Hit+2

Original Charisma(10~18):

14~15 PointsPhysical Crit Chance+1
16~17 PointsPhysical Crit Chance+2
18 PointsPhysical Crit Chance+3

Knight, Symbol of Strength

1 Maximum HP/MP Limit:2000/600

2 Constitution and HP Growth: Base Constitution is 16 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 17 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1

3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:

Base Wisdom PointsRandom points added to Mana
9 Points+0/+1/+2 Points
10-11 Points+1/+2 Points
12-14 Points+1/+2/+3 Points
15-17 Points+2/+3/+4 Points
18-20 Points+2/+3/+4 Points(High Probability +4)
21-23 Points+2/+3/+4/+5 Points
24 Points+2/+3/+4/+5/+6 Points
25 Points+3/+4/+5/+6 Points

4 Extra Physical Attack Growth: Increases Melee Physical Attack by 1 point every 10 levels
No additional growth for Ranged Physical Attack

5 Extra Hit Growth: Increases 1 point of melee and ranged Hit every 3 level

6 Ranged Evasion Growth: Increases Ranged Evasion by 1 point every 4 levels

7 Physical Attack Critical Hit: Probability is fixed at 5%

8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 2]

9 Learnable Magic Levels
Level 50: Can learn Level 1 Magic
The maximum level for learning Magic is 1

10 Negative Status Magic Intensity Coefficient: Extra -1
Level 50: Coefficient +1

11 Magic Resist: No additional magic resist bonus

12.Extra Charisma Points
There is no additional Charisma bonus when calculating the number of followers

13 Extra Health Recovery Speed
When the level reaches level 30, the speed of health recovery will increase to once every 2 seconds

The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping

Original Strength(16~20):

17 PointsMelee Hit+2
18 PointsMelee Damage+2,Melee Hit+2
19 PointsMelee Damage+2,Melee Hit+4
20 PointsMelee Damage+4,Melee Hit+4

Original Constitution(14~18):

15 PointsHP Growth+1,Weight Capacity+1
16 PointsHP Growth+1,Weight Capacity+1,HP Recovery+2
17 PointsHP Growth+3,Weight Capacity+1,HP Recovery+2
18 PointsHP Growth+3,Weight Capacity+1,HP Recovery+4

Original Dexterity(12~16):

13 PointsArmor Class (AC)+1
14 PointsArmor Class (AC)+1
15 PointsArmor Class (AC)+1
16 PointsArmor Class (AC)+3,Ranged Evasion+3

Original Wisdom(9~13):

9 PointsInitial MP 1 Points
10 PointsInitial MP 1 Points,Magic Resist+1
11 PointsInitial MP 1 Points,Magic Resist+1,MP Recovery+1
12 PointsInitial MP 1 Points,Magic Resist+3,MP Recovery+1
13 PointsInitial MP 2 Points,Magic Resist+3,MP Recovery+2

Original Intelligence(8~12):

9 PointsExtra MP Cost Reduction
10 PointsExtra MP Cost Reduction+1,Magic Hit+1
11 PointsExtra MP Cost Reduction+2,Magic Hit+1
12 PointsExtra MP Cost Reduction+2,Magic Hit+2

Original Charisma(12~16):
No bonus to Original Charisma

Elf, Ranged Champion

1 Maximum HP/MP Limit:1400/900

2 Constitution and HP Growth: Base Constitution is 15 points
Factors affecting the growth of HP when leveling up:
(1) Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2) Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 10 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1.

3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:

Base Wisdom PointsRandom points added to Mana
12-14 Points+3/+4/+6/+7 Points
15-17 Points+4/+6/+7/+9 Points
18-20 Points+4/+6/+7/+9/+10 Points
21-23 Points+6/+7/+9/+10/+12 Points
24 Points+6/+7/+9/+10/+12/+13 Points
25 Points+7/+9/+10/+12/+13 Points

4 Extra Physical Attack Growth
The Elf class does not have additional growth in Melee Physical Attack.
The Elf class gains 1 point of Ranged Physical Attack every 10 levels.

5 Extra Hit Growth
The Elf class gains 1 point of Melee and Ranged Hit every 5 levels.

6 Ranged Evasion Growth
The Elf class gains 1 point of Ranged Evasion every 6 levels.

7 Physical Attack Critical Strike
The Physical Attack Critical Hit for the Elf class is fixed at 5%.

8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken.
Defense reduces damage by [ (10- Armor Class) / 3 ]

9 Learnable Magic Levels

Level 8Level 1 Magic
Level 16Level 2 Magic
Level 24Level 3 Magic
Level 32Level 4 Magic
Level 40Level 5 Magic
Level 48Level 6 Magic
可學習全部6級普通魔法

10 負面狀態魔法強度係數:額外 -1

Level 8+1
Level 16+1
Level 24+1
Level 32+1
Level 40+1
Level 48+1
最多增加5點強度係數

11 Magic Resist: Magic Resist +25

12 Extra Charisma Points
When calculating the number of followers, Charisma points are increased by an additional +12.

The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping.

Original Strength(11~18):

12 PointsMelee Damage +1
13 PointsMelee Damage +1,Melee Hit +1
14 PointsMelee Damage +2,Melee Hit +1
15 PointsMelee Damage +2,Melee Hit +2
16~18 PointsMelee Damage +2,Melee Hit +2,Weight Capacity +2

Original Constitution(12~18):

13 PointsHP Growth +1
14 PointsHP Growth +1,HP Recovery +1
15 PointsHP Growth +1,HP Recovery +1,Weight Capacity +2
16 PointsHP Growth +1,HP Recovery +2,Weight Capacity +2
17 PointsHP Growth +1,HP Recovery +3,Weight Capacity +2
18 PointsHP Growth +2,HP Recovery +3,Weight Capacity +2

Original Dexterity(12~18):

13 PointsRanged Hit +2
14 PointsRanged Hit +2,Ranged Damage +2
15 PointsRanged Hit +2,Ranged Damage +2,Armor Class (AC) +1
16 PointsRanged Hit +3,Ranged Damage +2,Armor Class (AC) +1
17 PointsRanged Hit +3,Ranged Damage +3,Armor Class (AC) +1
18 PointsRanged Hit +3,Ranged Damage +3,Armor Class (AC) +2

Original Wisdom(12~18):

13 PointsInitial MP 4 Points,Magic Resist+1
14 PointsInitial MP 4 Points,Magic Resist+1,MP Growth +1
15 PointsInitial MP 4 Points,Magic Resist+1,,MP Growth +1,MP Recovery +1
16 PointsInitial MP 6 Points,Magic Resist+2,MP Recovery +1,MP Growth +1
17 PointsInitial MP 6 Points,Magic Resist+2,MP Recovery +1,MP Growth +2
18 PointsInitial MP 6 Points,Magic Resist+2,MP Recovery +2,MP Growth +2

Original Intelligence(12~18):

13 PointsMagic Hit +1
14 PointsMagic Hit +1,Magic Crit +2
15 PointsMagic Hit +2,Magic Crit +2
16~18 PointsMagic Hit +2,Magic Crit +4

Original Charisma(9~16):
No bonus to Original Charisma

Mage, Magic Control

1 Maximum HP/MP Limit:1000/1200

2 Constitution and HP Growth: Base Constitution is 12 points
Factors affecting the growth of HP when leveling up:
(1)Random Factors
Each level up has a chance to gain an additional 1 point of maximum HP
(2)Constitution Factors
When the base Constitution is between 1 and 15, the maximum HP value will increase by 7 each time the level is upgraded
When the base Constitution is greater than 15, for every 1 point increase in base Constitution, the maximum HP gained per level up will increase by 1

3 Wisdom and MP Growth
The maximum amount of MP increased by each level up is determined by the basic wisdom points:

Base Wisdom PointsRandom points added to Mana
12-14 Points+4/+6/+8/+10 Points
15-17 Points+6/+8/10/+12 Points
18-20 Points+6/+8/10/+12/+14 Points
21-23 Points+8/+10/+12/+14/+16 Points
24 Points+8/+10/+12/+14/+16/+18 Points
25 Points+10/+12/+14/+16/+18 Points

4 Extra Physical Attack Growth: The Mage class does not have additional growth in Melee Physical Attack

5 Extra Hit Growth: The Mage class gains 1 point of Melee and Ranged Hit every 8 levels

6 Ranged Evasion Growth: The Mage class gains 1 point of Ranged Evasion every 10 levels

7 Physical Attack Critical Strike: The Physical Attack Critical Hit for the Mage class is fixed at 5%

8 Defense Reduction
When under attack from monsters and followers, the defense value can reduce the damage taken
Defense reduces damage by [ (10- Armor Class) / 5 ]

9 Learnable Magic Levels

Level 4Level 1 Magic
Level 8Level 2 Magic
Level 12Level 3 Magic
Level 16Level 4 Magic
Level 20Level 5 Magic
Level 24Level 6 Magic
可學習全部6級普通魔法

10 Negative Status Magic Intensity Coefficient: Extra -1

Level 4+1
Level 8+1
Level 12+1
Level 16+1
Level 20+1
Level 24+1
Level 28+1
Level 32+1
Level 36+1
Level 40+1
最多增加11點強度係數

11 Magic Resist: Magic Resist +15

12 Extra Charisma Points
When calculating the number of followers, Charisma points are increased by an additional +6.

The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping

Original Strength(8~20):

9 PointsWeight Capacity +1
10 PointsWeight Capacity +1,Melee Damage +1
11 PointsWeight Capacity +1,Melee Damage +1,Melee Hit +1
12 PointsWeight Capacity +1,Melee Damage +2,Melee Hit +1
13~20 PointsWeight Capacity +1,Melee Damage +2,Melee Hit +2

Original Constitution(12~18):

13 PointsWeight Capacity +1
14 PointsWeight Capacity +1,HP Growth +1
15 PointsWeight Capacity +2,HP Growth +1
16 PointsWeight Capacity +2,HP Growth +2
17 PointsWeight Capacity +2,HP Growth +2,HP Recovery +1
18 PointsWeight Capacity +2,HP Growth +2,HP Recovery +2

Original Dexterity(7~18):

8 PointsArmor Class (AC) +1
9 PointsArmor Class (AC) +1,Ranged Damage+1
10 PointsArmor Class (AC) +2,Ranged Damage+1
11~18 PointsArmor Class (AC) +2,Ranged Damage+2

Original Wisdom(12~18):

12 PointsInitial MP 6 Points
13 PointsInitial MP 6 Points,MP Growth +1
14 PointsInitial MP 6 Points,MP Growth +1,MP Recovery +1
15 PointsInitial MP 6 Points,MP Growth +1,MP Recovery +1,Magic Resist +1
16 PointsInitial MP 8 Points,MP Growth +1,MP Recovery +2,Magic Resist +1
17 PointsInitial MP 8 Points,MP Growth +2,MP Recovery +2,Magic Resist +1
18 PointsInitial MP 8 Points,MP Growth +2,MP Recovery +3,Magic Resist +1

Original Intelligence(12~18):

13 PointsAdditional Magic Damage +1
14 PointsAdditional Magic Damage +1,Magic Hit +1
15 PointsAdditional Magic Damage +1,Magic Hit +1,Magic Crit +2
16 PointsAdditional Magic Damage +1,Magic Hit +1,Magic Crit +4
17 PointsAdditional Magic Damage +1,Magic Hit +1,Magic Crit +6
18 PointsAdditional Magic Damage +1,Magic Hit +1,Magic Crit +8

Original Charisma(8~18):
No bonus to Original Charisma

Dark Elf, Assassination & High Explosive

1 Maximum HP/MP Limit:1400/900
2 Constitution and HP Growth: Base Constitution is 16 points
– Base Constitution:12
– When the basic Constitution is between 1-15 points, the maximum HP value will increase by 10 each time you level up
– When the base Constitution is greater than 15 points, for every additional point of base Constitution, the maximum HP gained per level up will increase by 1
3 Wisdom and MP Growth
– When the basic Wisdom is 15 points, the Initial Mana value is 6
– When the basic Wisdom is between 12-15 points, the Initial Mana value is 4
– When the basic Wisdom is less than 12 points, the Initial Mana value is 3
The maximum amount of MP increased by each level up is determined by the basic wisdom points:

Base Wisdom PointsRandom points added to Mana
10-11 Points3,4,6
12-14 Points3,4,6,7
15-17 Points4,6,7,9
18-20 Points4,6,7,9,10
21-23 Points6,7,9,10,12
24 Points6,7,9,10,12,13
25 Points7,9,10,12,13

4 Extra Physical Attack Growth
– Increases Melee Physical Attack by 1 point every 10 levels
– No additional growth for Ranged Physical Attack
5 Extra Hit Growth
– Increases 1 point of melee and ranged Hit every 3 level
6 Ranged Evasion Growth
– Increases Ranged Evasion by 1 point every 6 levels
7 Physical Attack Critical Hit
– Base critical strike rate is 5%
8 Defense Reduction
– When under attack from monsters and followers, the defense value can reduce the damage taken
– Defense reduces damage by [ (10- Armor Class) / 4]
9 Learnable Magic Levels
– Level 12: Can learn Level 1 Magic
– Level 24: Can Learn Level 2 Magic
10. Magic Intensity
– Gain 1 point of Magic Intensity every 12 levels, up to a maximum of 2 points.
11 Magic Resist: No additional magic resist bonus
12 Extra Charisma Points:0

The added abilities from original attributes are considered as extra abilities, and will not be obtained through leveling up or equipping.


– Original Strength(12~18)

13 PointsWeight Capacity +2
14 PointsWeight Capacity +2,Melee Damage+1
15 PointsWeight Capacity +2,Melee Damage+1,Melee Hit +1
16 PointsWeight Capacity +3,Melee Damage+1,Melee Hit +1
17 PointsWeight Capacity +3,Melee Damage+1,Melee Hit +1
18 PointsWeight Capacity +3,Melee Damage+2,Melee Hit +2

– Original Dexterity(15~18)

16 PointsRanged Evasion +2
17 PointsRanged Evasion +2,Ranged Hit +1,Armor Class (AC) +1
18 PointsRanged Evasion +2,Ranged Hit +2,Ranged Damage +2,Armor Class (AC) +1

– Original Intelligence(11~18)

12 PointsMagic Hit +1
13 PointsMagic Hit +1,Extra MP Cost Reduction +1
14 PointsMagic Hit +2,Extra MP Cost Reduction +1
15~18 PointsMagic Hit +2,Extra MP Cost Reduction +2

– Original Constitution(8~18)

9 PointsWeight Capacity +1
10 PointsWeight Capacity +1,HP Growth +1
11 PointsWeight Capacity +1,HP Growth +1,HP Recovery +1
12 PointsWeight Capacity +1,HP Growth +2,HP Recovery +1
13~18 PointsWeight Capacity +1,HP Growth +2,HP Recovery +2

-Original Wisdom(10~18)

11 PointsInitial MP 3 Points,Magic Resist +1
12 PointsInitial MP 4 Points,Magic Resist +1,MP Growth +1
13 PointsInitial MP 4 Points,Magic Resist +1,MP Growth +1,MP Recovery +1
14 PointsInitial MP 4 Points,Magic Resist +2,MP Growth +1,MP Recovery +1
15 PointsInitial MP 4 Points,Magic Resist +3,MP Growth +1,MP Recovery +1
16~18 PointsInitial MP 6 Points,Magic Resist +4,MP Growth +1,MP Recovery +1

– Original Intelligence(9~18)
No bonus to Original Charisma

Attention: The data will be updated in the future updates, please refer to the actual data in the game (Revision date:2023-10-19)